This Is keyless script work only on GEF roblox game.

we Have Tested Script with xeno executor and its working perfectly. also Its keyless script so you use it without issues.
below is list of features:
- distance: Teleport to Nearest Gef
- Gefs ESP
- Money ESP
- Day light
- Infinity Crowbar Damage
- Infinity Bat Damage
- No Damage
- Teleport to Shotgun
- Teleport to Handgun
- Teleport to Hammer
- Teleport to Lantern
- Teleport to Shells
- Teleport to Soda
- Teleport to Money
- Teleport to Crowbar
- Teleport to Food
- Teleport to Bat
- Teleport to Medkit
- Teleport to GPS
- Teleport to Bullets
copy the script below
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local texts = {}
local textVisible = false
local moneyTextVisible = false
local lightingChangeActive = false
local gefFolder = Workspace:FindFirstChild("GEFs")
local moneyFolder = Workspace:FindFirstChild("Pickups")
local miniGefTextColor = Color3.new(1, 1, 0)
local moneyTextColor = Color3.new(0, 1, 0)
local areButtonsVisible = true
local hurtboxRemovalStarted = false
local function startHurtboxRemoval()
if not hurtboxRemovalStarted then
hurtboxRemovalStarted = true
spawn(function()
while true do
if gefFolder then
for _, gef in pairs(gefFolder:GetChildren()) do
if gef:IsA("Model") then
for _, child in pairs(gef:GetChildren()) do
if child.Name == "Hurtbox" then
child:Destroy()
end
end
end
end
else
warn("GEFs folder not found in Workspace.")
end
wait(1)
end
end)
end
end
local function setCrowbarDamage()
for _, player in pairs(Players:GetPlayers()) do
local backpack = player:FindFirstChild("Backpack")
if backpack then
for _, item in pairs(backpack:GetChildren()) do
if item.Name == "Crowbar" then
local damageValue = item:FindFirstChild("Damage")
if not damageValue then
damageValue = Instance.new("NumberValue")
damageValue.Name = "Damage"
damageValue.Parent = item
end
damageValue.Value = 1000
end
end
end
end
end
local function setBatDamage()
for _, player in pairs(Players:GetPlayers()) do
local backpack = player:FindFirstChild("Backpack")
if backpack then
for _, item in pairs(backpack:GetChildren()) do
if item.Name == "Bat" then
local damageValue = item:FindFirstChild("Damage")
if not damageValue then
damageValue = Instance.new("NumberValue")
damageValue.Name = "Damage"
damageValue.Parent = item
end
damageValue.Value = 1000
end
end
end
end
end
local function addTextToObject(obj, labelText, color)
local adorneePart = obj:IsA("Model") and (obj.PrimaryPart or obj:FindFirstChildOfClass("BasePart")) or obj
if adorneePart and not texts[obj] then
local billboardGui = Instance.new("BillboardGui")
billboardGui.Parent = obj
billboardGui.Adornee = adorneePart
billboardGui.Size = UDim2.new(0, 100, 0, 50)
billboardGui.StudsOffset = Vector3.new(0, 3, 0)
billboardGui.AlwaysOnTop = true
local textLabel = Instance.new("TextLabel")
textLabel.Parent = billboardGui
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = color
textLabel.TextStrokeTransparency = 0
textLabel.Text = labelText
textLabel.TextScaled = true
texts[obj] = billboardGui
end
end
local function removeTextFromObject(obj)
if texts[obj] then
texts[obj]:Destroy()
texts[obj] = nil
end
end
local function toggleTextGEFs()
textVisible = not textVisible
if textVisible then
if gefFolder then
for _, gef in pairs(gefFolder:GetChildren()) do
if gef:IsA("Model") then
addTextToObject(gef, "Mini GEF", miniGefTextColor)
end
end
end
local gefObject = Workspace:FindFirstChild("GEF")
if gefObject and gefObject:IsA("Model") then
addTextToObject(gefObject, "GEF", Color3.new(1, 0, 0)) -- Подсвечиваем красным цветом
end
else
for obj, label in pairs(texts) do
if label.TextLabel.Text == "Mini GEF" or label.TextLabel.Text == "GEF" then
removeTextFromObject(obj)
end
end
end
end
local function toggleTextMoney()
moneyTextVisible = not moneyTextVisible
if moneyTextVisible then
if moneyFolder then
for _, money in pairs(moneyFolder:GetChildren()) do
if money.Name == "Money" then
addTextToObject(money, "Money", moneyTextColor)
end
end
end
else
for obj, label in pairs(texts) do
if label.TextLabel.Text == "Money" then
removeTextFromObject(obj)
end
end
end
end
local function autoAddTextToNewObjects()
while true do
wait(1)
if textVisible and gefFolder then
for _, gef in pairs(gefFolder:GetChildren()) do
if gef:IsA("Model") and not texts[gef] then
addTextToObject(gef, "Mini GEF", miniGefTextColor)
end
end
end
if textVisible then
local gefObject = Workspace:FindFirstChild("GEF")
if gefObject and gefObject:IsA("Model") and not texts[gefObject] then
addTextToObject(gefObject, "GEF", Color3.new(1, 0, 0)) -- Красный цвет для GEF
end
end
if moneyTextVisible and moneyFolder then
for _, money in pairs(moneyFolder:GetChildren()) do
if money.Name == "Money" and not texts[money] then
addTextToObject(money, "Money", moneyTextColor)
end
end
end
end
end
spawn(autoAddTextToNewObjects)
local function toggleLightingChange()
lightingChangeActive = not lightingChangeActive
if lightingChangeActive then
spawn(function()
while lightingChangeActive do
Lighting.Ambient = Color3.new(84/255, 84/255, 84/255)
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 1000
Lighting.FogStart = 0
Lighting.OutdoorAmbient = Color3.new(128/255, 128/255, 128/255)
wait(3)
end
end)
end
end
local function getNearestMiniGEF(player)
local closestGEF = nil
local minDistance = math.huge
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local playerPosition = character.HumanoidRootPart.Position
for _, gef in pairs(gefFolder:GetChildren()) do
if gef:IsA("Model") and gef.PrimaryPart then
local distance = (gef.PrimaryPart.Position - playerPosition).Magnitude
if distance < minDistance then
minDistance = distance
closestGEF = gef
end
end
end
end
return closestGEF, minDistance
end
local function createGUIForPlayer(player)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "TeleportGUI"
screenGui.Parent = player:WaitForChild("PlayerGui")
local backgroundFrame = Instance.new("Frame")
backgroundFrame.Size = UDim2.new(1, 0, 1, 0)
backgroundFrame.BackgroundColor3 = Color3.new(0, 0, 0)
backgroundFrame.BackgroundTransparency = 0.5
backgroundFrame.Parent = screenGui
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(0, 300, 0, 100)
titleLabel.Position = UDim2.new(0, 10, 0, 50)
titleLabel.Text = "Simple GEF Gui"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextScaled = true
titleLabel.BackgroundTransparency = 1
titleLabel.Parent = backgroundFrame
local titleLabel2 = Instance.new("TextLabel")
titleLabel2.Size = UDim2.new(0, 150, 0, 50)
titleLabel2.Position = UDim2.new(0, 85, 0, 150)
titleLabel2.Text = "by Gabriel"
titleLabel2.TextColor3 = Color3.new(1, 1, 1)
titleLabel2.Font = Enum.Font.GothamBold
titleLabel2.TextScaled = true
titleLabel2.BackgroundTransparency = 1
titleLabel2.Parent = backgroundFrame
local distanceLabel = Instance.new("TextLabel")
distanceLabel.Size = UDim2.new(0, 100, 0, 50)
distanceLabel.Position = UDim2.new(0.44, -425, 0.5, -400)
distanceLabel.Text = "Distance: ..."
distanceLabel.TextColor3 = Color3.new(1, 1, 1)
distanceLabel.Visible = areButtonsVisible
distanceLabel.Parent = screenGui
distanceLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
distanceLabel.TextColor3 = Color3.new(1, 1, 1)
local miniGefButton = Instance.new("TextButton")
miniGefButton.Size = UDim2.new(0, 200, 0, 50)
miniGefButton.Position = UDim2.new(0.44, -320, 0.5, -400)
miniGefButton.Text = "Teleport to Nearest Gef"
miniGefButton.Visible = areButtonsVisible
miniGefButton.Parent = screenGui
miniGefButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
miniGefButton.TextColor3 = Color3.new(1, 1, 1)
miniGefButton.MouseButton1Click:Connect(function()
local nearestGEF, _ = getNearestMiniGEF(player)
if nearestGEF and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = nearestGEF.PrimaryPart.CFrame
else
warn("nearestGef not founded")
end
end)
local removeHurtboxButton = Instance.new("TextButton")
removeHurtboxButton.Size = UDim2.new(0, 200, 0, 50)
removeHurtboxButton.Position = UDim2.new(0.44, -320, 0.5, -40)
removeHurtboxButton.Text = "No Damage"
removeHurtboxButton.Visible = areButtonsVisible
removeHurtboxButton.Parent = screenGui
removeHurtboxButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
removeHurtboxButton.TextColor3 = Color3.new(1, 1, 1)
removeHurtboxButton.MouseButton1Click:Connect(function()
startHurtboxRemoval()
removeHurtboxButton.Text = "No Damage is Activated"
removeHurtboxButton.TextColor3 = Color3.new(0, 1, 0)
removeHurtboxButton.Active = false
end)
local crowbarDamageButton = Instance.new("TextButton")
crowbarDamageButton.Size = UDim2.new(0, 200, 0, 50)
crowbarDamageButton.Position = UDim2.new(0.44, -320, 0.5, -160)
crowbarDamageButton.Text = "Infinity Crowbar Damage"
crowbarDamageButton.Visible = areButtonsVisible
crowbarDamageButton.Parent = screenGui
crowbarDamageButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
crowbarDamageButton.TextColor3 = Color3.new(1, 1, 1)
crowbarDamageButton.MouseButton1Click:Connect(function()
spawn(setCrowbarDamage)
crowbarDamageButton.Text = "working..."
wait(2)
crowbarDamageButton.Text = "Infinity Crowbar Damage"
end)
local batDamageButton = Instance.new("TextButton")
batDamageButton.Size = UDim2.new(0, 200, 0, 50)
batDamageButton.Position = UDim2.new(0.44, -320, 0.5, -100)
batDamageButton.Text = "Infinity Bat Damage"
batDamageButton.Visible = areButtonsVisible
batDamageButton.Parent = screenGui
batDamageButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
batDamageButton.TextColor3 = Color3.new(1, 1, 1)
batDamageButton.MouseButton1Click:Connect(function()
spawn(setBatDamage)
batDamageButton.Text = "working..."
wait(2)
batDamageButton.Text = "Infinity Bat Damage"
end)
local highlightButton = Instance.new("TextButton")
highlightButton.Size = UDim2.new(0, 200, 0, 50)
highlightButton.Position = UDim2.new(0.44, -320, 0.5, -340)
highlightButton.Text = "Gefs ESP"
highlightButton.Visible = areButtonsVisible
highlightButton.Parent = screenGui
highlightButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
highlightButton.TextColor3 = Color3.new(1, 1, 1)
highlightButton.MouseButton1Click:Connect(function()
toggleTextGEFs()
highlightButton.Text = textVisible and "off Gefs ESP" or "Gefs ESP"
end)
local moneyHighlightButton = Instance.new("TextButton")
moneyHighlightButton.Size = UDim2.new(0, 200, 0, 50)
moneyHighlightButton.Position = UDim2.new(0.44, -320, 0.5, -280)
moneyHighlightButton.Text = "Money ESP"
moneyHighlightButton.Visible = areButtonsVisible
moneyHighlightButton.Parent = screenGui
moneyHighlightButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
moneyHighlightButton.TextColor3 = Color3.new(1, 1, 1)
moneyHighlightButton.MouseButton1Click:Connect(function()
toggleTextMoney()
moneyHighlightButton.Text = moneyTextVisible and "off Money ESP" or "Money ESP"
end)
local lightingButton = Instance.new("TextButton")
lightingButton.Size = UDim2.new(0, 200, 0, 50)
lightingButton.Position = UDim2.new(0.44, -320, 0.5, -220)
lightingButton.Text = "Day light"
lightingButton.Visible = areButtonsVisible
lightingButton.Parent = screenGui
lightingButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
lightingButton.TextColor3 = Color3.new(1, 1, 1)
lightingButton.MouseButton1Click:Connect(function()
toggleLightingChange()
lightingButton.Text = lightingChangeActive and "off Day light" or "Day light"
end)
local function createButton(buttonText, itemName, positionOffsetY, parentFolder)
local statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.new(0, 100, 0, 50)
statusLabel.Position = UDim2.new(0.5, -210, 0.5, positionOffsetY)
statusLabel.Text = "Finding..."
statusLabel.TextColor3 = Color3.new(1, 1, 0)
statusLabel.Visible = areButtonsVisible
statusLabel.Parent = screenGui
statusLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 200, 0, 50)
button.Position = UDim2.new(0.5, -100, 0.5, positionOffsetY)
button.Text = buttonText
button.Visible = areButtonsVisible
button.Parent = screenGui
button.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
button.TextColor3 = Color3.new(1, 1, 1)
button.MouseButton1Click:Connect(function()
local item = Workspace:FindFirstChild(parentFolder):FindFirstChild(itemName)
if item then
player.Character.HumanoidRootPart.CFrame = item.CFrame
else
print(itemName .. " dont founded in Workspace -> " .. parentFolder)
end
end)
spawn(function()
while true do
local item = Workspace:FindFirstChild(parentFolder):FindFirstChild(itemName)
statusLabel.Text = item and "Founded" or "Not Founded"
statusLabel.TextColor3 = item and Color3.new(0, 1, 0) or Color3.new(1, 0, 0)
wait(1)
end
end)
return button, statusLabel
end
local items = {
{"Teleport to Shotgun", "Shotgun", -400, "Pickups"},
{"Teleport to Handgun", "Handgun", -340, "Pickups"},
{"Teleport to Hammer", "Hammer", -280, "Pickups"},
{"Teleport to Lantern", "Lantern", -220, "Pickups"},
{"Teleport to Shells", "Shells", -160, "Pickups"},
{"Teleport to Soda", "Soda", -100, "Pickups"},
{"Teleport to Money", "Money", -40, "Pickups"},
{"Teleport to Crowbar", "Crowbar", 20, "Pickups"},
{"Teleport to Food", "Food", 80, "Pickups"},
{"Teleport to Bat", "Bat", 140, "Pickups"},
{"Teleport to Medkit", "Medkit", 200, "Pickups"},
{"Teleport to GPS", "GPS", 260, "Pickups"},
{"Teleport to Bullets", "Bullets", 320, "Pickups"}
}
local buttonsAndLabels = {}
for _, itemData in ipairs(items) do
table.insert(buttonsAndLabels, {createButton(unpack(itemData))})
end
local toggleButton = Instance.new("TextButton")
toggleButton.Size = UDim2.new(0, 200, 0, 50)
toggleButton.Position = UDim2.new(0.5, 120, 0.5, -400)
toggleButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.Text = "Hide Buttons"
toggleButton.Parent = screenGui
toggleButton.MouseButton1Click:Connect(function()
areButtonsVisible = not areButtonsVisible
miniGefButton.Visible = areButtonsVisible
highlightButton.Visible = areButtonsVisible
moneyHighlightButton.Visible = areButtonsVisible
lightingButton.Visible = areButtonsVisible
distanceLabel.Visible = areButtonsVisible
backgroundFrame.Visible = areButtonsVisible
titleLabel.Visible = areButtonsVisible
crowbarDamageButton.Visible = areButtonsVisible
batDamageButton.Visible = areButtonsVisible
removeHurtboxButton.Visible = areButtonsVisible
for _, buttonAndLabel in pairs(buttonsAndLabels) do
buttonAndLabel[1].Visible = areButtonsVisible
buttonAndLabel[2].Visible = areButtonsVisible
end
toggleButton.Text = areButtonsVisible and "Hide Buttons" or "Show Buttons"
end)
spawn(function()
while true do
local _, distance = getNearestMiniGEF(player)
distanceLabel.Text = distance and string.format("distance: %.1f m", distance) or "Mini GEF is not founded"
wait(1)
end
end)
end
Players.PlayerAdded:Connect(createGUIForPlayer)
for _, player in pairs(Players:GetPlayers()) do
createGUIForPlayer(player)
end





